
Jne originalcode // if it doesnt equal the register thats only used with changing the money then its not our business here we are going to write a little check to be sure its going to write to your money, using our written down registers for exampleee EXAMPLEE Now inject a new jump at the 032ff111 address here is a ROUGH example

Now at 032ff111 would be a process where values are processed, but it might be values for more then just your money thats why you written down the registers and wrote down the static ones FOR THE MONEY changing process. (beware you might crash your game in the process since you have to close the "what writes to this address" and it sometimes screws up) Write down all registers that are the same as the registers from your breakpoint.

Now open up the memory editor and set a breakpoint at that address and buy something/sell something ingame and compare the registers, with the registers of your previous "what writes to this address" scan. Write down the address where where 032ff111 would be. Ok here is one way you could try fixing this, find out what reads to the address, and write down the address with the functionĠ32ff111 - mov ,edx (edx being your float 45ff0000 for example)
STAR WARS EMPIRE AT WAR CHEAT TABLE HOW TO
I know it can be done as I have downloaded a freeze credit trainer but I would like to figure out how to make a trainer on my own without useing one that I downloaded. I actually went through most of the addreses to set up pointers but you get so far and you either get a huge ammount of hits in the debugger without a mov or an eax or when you follow them, you hit a dead end. One, the address isnt green so that leads me to believe that there is a pointer somwhere and two, the address changes every time i start the game so I know that is uses some sort of dynamic memory. I have discovered the money is stored it a float and I can just change the float value and it will stay that way. I want to make a money trainer to start with. I start Star Wars:Empire at War: Forces of COrruption and get to work. OK, i have finished every tut that comes with CE and I still cant figure this out. Posted: Tue 1:05 am Post subject: Im confused
